Take One RP

Rulebook

Criminal Rules

Robbery, killing, red zone, hostage, and criminal escalation standards.

Criminal Rules

Criminal roleplay must stay scene-driven, fair, and grounded in proper escalation.

8. Robbery Rules

Robberies in Take One RP must be conducted with realism and proper roleplay:

  • Bank Robberies:
  • A minimum of four police officers must be online for a bank robbery to occur.
  • Only 2 vehicles can be used for a robbery (no armored vehicles or Class S vehicles can be used) or 1 motorcycle.
  • Bank robberies require a hostage (not your friend, cousin, auntie, uncle, brother or ANYONE that you know can be used as a hostage) to be held at gunpoint until the police arrive for 2 Demand per life. PED hostages will receive only 1 demand.
  • The maximum amount of police involvement allowed in a bank robbery is six officers in 4 PD vehicles and air1.
  • Robbery of Stores:
  • A minimum of two police officers must be online for a store robbery to occur.
  • Store robberies require a hostage to be held at gunpoint until the police arrive for 1 Demand per life. PED hostages will receive 1 demand as well.
  • You may only rob one store per hour.
  • Player Robberies:
  • Robbing players must be done with proper roleplay, and players must not be robbed repeatedly within a short timeframe.
  • Players may only be robbed for items on their person, not their entire inventory.
  • Police and EMS personnel are prohibited from robbing other players.
  • Police and EMS personnel are off limits of being robbed for STATE ISSUED ITEMS. Refer to "None Robbable Items" for better understanding.

13. Red Zones

Red Zones are areas designated for hostile and violent roleplay, including combat and criminal activities:

  • Location: Red Zones will be marked on the map and are typically locations where gang activity or high-risk roleplay occurs.
  • Red Zone Rules:
  • Players entering a Red Zone should expect to encounter hostile roleplay, including potential combat.
  • Police and EMS services may be limited or unavailable in Red Zones.
  • Players should exercise caution and be prepared for intense roleplay scenarios when entering these areas.

16. Killing and Robbing

Killing and robbing in Take One RP must be carried out with proper roleplay justification and adherence to the rules:

  • Killing:
  • Random killings (RDM) are prohibited and must be justified by a solid roleplay storyline.
  • Players should avoid killing without giving the other party a chance to respond or roleplay.
  • Killing is only permitted in self-defense or as part of a justified roleplay scenario.
  • Violence against PD is permitted when the following requirements are met.
  • You have exhausted all options to try and escape and it is your last option.
  • You have given chase to said police officer(s).
  • Ambushing PD is prohibited UNLESS a ticket has been opened and it is a part of a scene. OPEN A TICKET FIRST!!!!!!
  • Robbing:
  • Robbing must be carried out with proper roleplay and justification.
  • Players must not rob the same person repeatedly within a short timeframe.
  • When robbing, players should focus on items of value and not take every item in a person's inventory.
  • None Robbable Items: You may not take any police issued items or weapons. This includes PD handguns, rifles, handcuffs, heavy armor, empty evidence bags (filled evidence bags are free game.), tasers, storm rams, etc. If you can not buy it, you are not allowed to have it.
  • You may take (from PD): Drugs, civilian weapons, robbery items, robbery rewards, and filled evidence bags. Anything that can be used against you. Body cameras are automatically uploaded to the cloud so body camera footage can not be taken.

(This does not mean you can rob and kill people. Pick one or the other. Robbing someone without the intention to RP is considered FailRP for example robbing someone then killing them so they can't remember)