Take One RP

Rulebook

General Rules

The full Take One RP rulebook, discipline system, conduct standards, and city-wide expectations.

Take One RP Rules

Introduction

Welcome to Take One RP, a serious roleplay community dedicated to creating an immersive and enjoyable environment for all players. The following rules are established to maintain order, fairness, and high-quality roleplay. It is your responsibility to familiarize yourself with these rules and stay informed about any updates. If you have questions or require clarification, please open a ticket in our Discord, where our staff will be happy to assist you.

Discipline System

The discipline system at Take One RP is designed to ensure compliance with our rules and maintain a respectful, immersive roleplay environment. Disciplinary actions may include, but are not limited to:

1. Verbal Warning: A verbal reminder of the rules and expectations.

2. Written Warning: A formal written warning documenting the rule violation.

3. Temporary Removal: Temporary removal from the game and/or voice chats to de-escalate a situation.

4. Suspension: Suspension from accessing Take One servers for up to 90 days, depending on the severity of the offense.

5. Department Removal: Removal from any in-game departments or positions if the violation impacts your role within that department.

6. Re-Training: Mandatory retraining for in-game or staff positions to ensure understanding and compliance with server rules.

7. Demotion: Demotion from any in-game or staff position due to rule violations or poor performance.

8. Strikes:

  • Minor Strike: A minor strike will be recorded and remain on your record for 60 days.
  • Major Strike: A major strike is more severe and remains on your record indefinitely.

9. Permanent Ban: A permanent ban from all Take One RP Discords, servers, and in-game activities for serious or repeated violations.

Additional Discipline Notes

  • Combat Logging: Combat logging disrupts roleplay and will result in a mandatory 48-hour suspension from the city.
  • Meta Gaming: Meta gaming undermines the integrity of roleplay. If caught, you will face a suspension ranging from 24 to 72 hours.
  • Ticket Handling: Rule break tickets must be submitted as high-staff tickets. Proof must include 2 minutes before and after the incident. If proof is not provided within 30 minutes, the ticket will be closed, and you will be advised to roleplay the situation out. This policy is designed to prevent "He said, she said" scenarios. If you need assistance setting up recording software, please open a support ticket. The staff team reserves the right to adjust disciplinary actions based on the severity of the offense. After receiving three strikes, long-term suspensions or permanent bans may be imposed. Appeals can only be submitted with viable evidence, and bans from Take One RP are not eligible for appeal.

1. Character Creation

Character creation is the foundation of your roleplay experience. To ensure consistency and immersion, the following guidelines must be followed:

  • Pedestrian Models (Peds): Players may use ped models, but they must provide a backstory that justifies the choice of the ped. This backstory should be submitted via a ticket for approval.
  • Nudity: Public nudity or the promotion of nudity is strictly prohibited. This includes running around without clothing. However, specific outfits, such as those worn in the Vanilla Unicorn, are permitted.
  • Masks as Faces: If you wish to use a mask as a permanent facial feature for your character, you must submit a ticket with a valid roleplay explanation for approval.
  • Names: When making making a Character names have to be Realistic (No fake or stupid/funny names)

2. OOC and IC Interactions

Maintaining a clear distinction between Out of Character (OOC) and In-Character (IC) interactions is essential for a seamless roleplay experience:

  • In-Character Requirement: Players must remain in character at all times. OOC discussions should be avoided unless necessary and should be conducted through appropriate channels (e.g., OOC chat or Discord).
  • Prohibited Actions: Any roleplay involving rape, forced sexual acts, or any form of forced roleplay is strictly forbidden. Erotic Roleplay (ERP) is also prohibited on the server (It's not funny, it's not cute, just don't do it.).
  • Character Death: Players have the autonomy to permanently kill (perma-kill) their own characters if it fits within their roleplay storyline. However, players cannot force the perma-kill of another player's character.
  • Memory Rules: If your character is kicked out of a gang or organization and is "ocean dumped" (a form of in-game execution), you must forget all information related to that gang or organization.
  • Communication Between Characters: Players are not allowed to have their own characters (e.g., "cousins") interact with each other, as this is considered meta gaming.
  • Dead Communication: Once your character is "flat-backed" (dead), you cannot communicate via voice chat or any other means. When downed, you may roleplay your injuries but must avoid any OOC references. THIS WILL BE STRICTLY ENFORCED!!!

3. Meta Gaming

Meta gaming is the act of using OOC information to gain an unfair advantage in the game. This behavior is strictly prohibited as it disrupts the integrity of roleplay:

  • Definition: Meta gaming involves using information obtained from outside the game (e.g., streams, Discord conversations) to influence in-game actions.
  • Examples of Meta Gaming:
  • Utilizing information from live streams or Discord chats to make in-game decisions.
  • Discussing OOC knowledge in IC conversations.
  • Communicating with other players via third-party applications (e.g., Discord calls) during in-game scenarios.
  • Sharing information between your own characters across different storylines. Disciplinary Action: If caught meta gaming, you will face a suspension ranging from 24 to 72 hours, depending on the severity of the offense.

4. Power Gaming

Power gaming involves exploiting in-game mechanics or forcing scenarios that give you an unfair advantage over other players. This behavior is also prohibited:

  • Definition: Power gaming is the act of manipulating game mechanics or creating unrealistic scenarios to benefit yourself or disadvantage others.
  • Examples of Power Gaming:
  • Leaving another player cuffed and alive without any further roleplay interaction.
  • Using your phone or radio while your character is handcuffed or restrained.
  • Fleeing to your house or apartment to avoid the consequences of an active roleplay scene.
  • Using emotes or other in-game actions to gain an advantage during combat situations.
  • Initiating a shootout without proper verbal roleplay or warning.
  • Exploiting any server mechanics or using third-party cheats to gain an unfair advantage.
  • When Airbag deploys the car is done.waiting for the airbags to go away to take off will be considered power gaming. (If the car is barely hitting something deploying the airbags MAKE A TICKET!!)

5. New Life Rule (NLR)

The New Life Rule (NLR) governs what your character can remember and how they must behave after being revived or "going to the light":

  • Memory After Revival: If your character is revived, they may remember events leading up to their down but not out (as long as the player wasn't flat back), but not in full detail. After revival, you must leave the area where you were downed to avoid interfering with ongoing scenes.
  • Light RP: Your character cannot "go to the light" (i.e., choose to die) if Emergency Medical Services (EMS) are on the scene or if you are being transported to the hospital. If you do "go to the light," you may not return to the scene where you died.
  • Running After Revival: If your character is revived by EMS and has been sedated, they cannot immediately run or engage in strenuous activities.
  • PD New Life Rule:
  • PD will NOT have a new life rule. Meaning, if PD has a body camera on, they can pull the video off of their body cameras back at the PD station after being revived. This is to help combat people just randomly killing cops.
  • Cops will only be allowed to go off what they have on video. Meaning, if your car and tag are seen on video, a warrant WILL be issued for you for questioning.
  • EMS Memory Restrictions: EMS personnel are prohibited from reminding or informing players about events that occurred during a scene in which they were incapacitated.

6. Combat Logging

Combat logging refers to the act of disconnecting from the server during an active roleplay scene. This behavior is disruptive and unfair to other players:

  • Prohibited Action: Players must not disconnect from the server during an active roleplay scene until the scene has fully concluded. Disconnecting prematurely is considered combat logging.
  • Technical Issues: If you experience technical issues that cause you to disconnect, you must report them immediately via a ticket and provide video evidence if possible.
  • Disciplinary Action: Combat logging will result in a mandatory 48-hour suspension from the city to ensure that roleplay remains fair and uninterrupted.

7. Gun Fear

Gun fear is the concept that your character should value their life, especially when confronted with a deadly weapon:

  • Valuing Life: Your character must act realistically in situations involving firearms or other life-threatening scenarios. This means showing fear and complying with demands when a weapon is pointed at you.
  • Gun Fear Situations:
  • Gun fear applies when a gun is directly pointed at your character.
  • If outnumbered and facing armed individuals, your character must comply with their demands.
  • Hostages must be taken with a gun physically pointed at them to ensure they understand the threat.

8. Robbery Rules

Robberies in Take One RP must be conducted with realism and proper roleplay:

  • Bank Robberies:
  • A minimum of four police officers must be online for a bank robbery to occur.
  • Only 2 vehicles can be used for a robbery (no armored vehicles or Class S vehicles can be used) or 1 motorcycle.
  • Bank robberies require a hostage (not your friend, cousin, auntie, uncle, brother or ANYONE that you know can be used as a hostage) to be held at gunpoint until the police arrive for 2 Demand per life. PED hostages will receive only 1 demand.
  • The maximum amount of police involvement allowed in a bank robbery is six officers in 4 PD vehicles and air1.
  • Robbery of Stores:
  • A minimum of two police officers must be online for a store robbery to occur.
  • Store robberies require a hostage to be held at gunpoint until the police arrive for 1 Demand per life. PED hostages will receive 1 demand as well.
  • You may only rob one store per hour.
  • Player Robberies:
  • Robbing players must be done with proper roleplay, and players must not be robbed repeatedly within a short timeframe.
  • Players may only be robbed for items on their person, not their entire inventory.
  • Police and EMS personnel are prohibited from robbing other players.
  • Police and EMS personnel are off limits of being robbed for STATE ISSUED ITEMS. Refer to "None Robbable Items" for better understanding.

9. Law Enforcement Rules

Law enforcement officers in Take One RP must adhere to a strict code of conduct:

  • Conduct:
  • Officers must act professionally at all times and are held to a higher standard of roleplay.
  • Corruption within the police force is permitted, but must be approved through a high-staff ticket and is subject to strict oversight.
  • Engagement Rules:
  • Officers must attempt to de-escalate situations before resorting to force.
  • Excessive force is prohibited, and officers must justify the use of force in their reports.
  • Pursuit Rules:
  • Pursuits must be conducted safely and realistically, taking into account public safety.
  • Unauthorized roadblocks or spike strips are prohibited unless approved by a supervisor.
  • A 3 minute timer will be set for pit maneuvers for none demanded pursuits, and a 5 minute timer for demands on no pitting. Same goes for Air1.

10. Toxicity and Streamer Conduct

Take One RP fosters a positive and welcoming environment for all players, including streamers:

  • Respectful Behavior: Toxic behavior, including harassment, bullying, and discrimination, is strictly prohibited. All players must treat each other with respect, both in-game and out-of-game.
  • Stream Sniping: Stream sniping (watching another player's stream to gain an advantage in the game) is strictly prohibited. Violators will face immediate suspension or banning.
  • Content Sharing: Streamers are encouraged to share their content, but must avoid sharing any server-specific exploits, glitches, or meta-gaming content.

11. Vehicle Regulations

Vehicles play a significant role in Take One RP, and their use must adhere to the following regulations:

  • Realistic Driving: Players are expected to drive vehicles realistically. Reckless driving, including speeding in populated areas or intentionally causing accidents, is prohibited unless it serves a specific roleplay purpose. If your car has a bad accident, you ARE expected to play as if the car is done for. Your car will not flip 15 times and still be able to drive. Any type of roll over, head on collision, or any other type of collision that can render your vehicle impaired, you are expected to follow these rules.
  • Vehicle Modifications: Modifying vehicles to achieve unrealistic performance or appearances is prohibited. This includes excessive lowering, increasing speed beyond realistic limits, or using non-lore friendly modifications.
  • Emergency Vehicle Use: Unauthorized use of emergency vehicles (e.g., police cars, ambulances) is prohibited. Only designated personnel are allowed to operate these vehicles during active roleplay scenarios.

12. Green Zones

Green Zones are designated safe areas where violence, crime, and hostile roleplay are prohibited:

  • Locations:

  • FIRE/EMS Stations and Hospitals

  • Legion Parking Garage

  • Green Zone Rules:

  • No weapons should be drawn or used in Green Zones.

  • Criminal activities, including robberies and assaults, are strictly prohibited in Green Zones.

  • Players cannot be chased into a Green Zone to avoid combat or roleplay consequences.

  • Any roleplay that begins outside a Green Zone must remain outside; it cannot be brought into a Green Zone to avoid the situation.


13. Red Zones

Red Zones are areas designated for hostile and violent roleplay, including combat and criminal activities:

  • Location: Red Zones will be marked on the map and are typically locations where gang activity or high-risk roleplay occurs.
  • Red Zone Rules:
  • Players entering a Red Zone should expect to encounter hostile roleplay, including potential combat.
  • Police and EMS services may be limited or unavailable in Red Zones.
  • Players should exercise caution and be prepared for intense roleplay scenarios when entering these areas.

14. Whitelisted Job Rules

Whitelisted jobs (e.g., police, EMS, mechanics) are essential to the roleplay ecosystem in Take One RP and come with specific rules:

  • Professionalism: Players in whitelisted jobs are expected to act professionally and uphold the standards of their role.
  • Job-Specific Rules:
  • Police: Must follow law enforcement rules and regulations.
  • EMS: Must prioritize saving lives and provide medical roleplay in a realistic manner.
  • Mechanics: Must offer vehicle repairs and modifications within the limits of realism.

15. Tsunami (Storm) Rules

Tsunamis, or server resets, occur periodically to refresh the game world. Specific rules apply during these times:

  • Roleplay Continuity: Roleplay must conclude before a tsunami or be paused and resumed after the restart.
  • Avoiding Exploits: Players should avoid exploiting the tsunami to evade consequences or respawn vehicles/items. Players shall not commit any type of crime 10 minutes prior to tsunami's.
  • Safe Zone: In the final minutes before a tsunami, players should head to safe zones to avoid losing progress or roleplay continuity.

16. Killing and Robbing

Killing and robbing in Take One RP must be carried out with proper roleplay justification and adherence to the rules:

  • Killing:
  • Random killings (RDM) are prohibited and must be justified by a solid roleplay storyline.
  • Players should avoid killing without giving the other party a chance to respond or roleplay.
  • Killing is only permitted in self-defense or as part of a justified roleplay scenario.
  • Violence against PD is permitted when the following requirements are met.
  • You have exhausted all options to try and escape and it is your last option.
  • You have given chase to said police officer(s).
  • Ambushing PD is prohibited UNLESS a ticket has been opened and it is a part of a scene. OPEN A TICKET FIRST!!!!!!
  • Robbing:
  • Robbing must be carried out with proper roleplay and justification.
  • Players must not rob the same person repeatedly within a short timeframe.
  • When robbing, players should focus on items of value and not take every item in a person's inventory.
  • None Robbable Items: You may not take any police issued items or weapons. This includes PD handguns, rifles, handcuffs, heavy armor, empty evidence bags (filled evidence bags are free game.), tasers, storm rams, etc. If you can not buy it, you are not allowed to have it.
  • You may take (from PD): Drugs, civilian weapons, robbery items, robbery rewards, and filled evidence bags. Anything that can be used against you. Body cameras are automatically uploaded to the cloud so body camera footage can not be taken.

(This does not mean you can rob and kill people. Pick one or the other. Robbing someone without the intention to RP is considered FailRP for example robbing someone then killing them so they can't remember)


17. Criminal Organization Rules

Criminal organizations, such as gangs or syndicates, must operate within specific guidelines to ensure fair and realistic roleplay:

  • Formation and Approval:
  • Criminal organizations must be formed through proper roleplay and approved via a high-staff ticket.
  • The number of members and territory of the organization must be defined and approved by staff.
  • Gang War
  • Once you've been flatbacked you're out of the war.
  • Once all members of an organization have been flat backed the war is over (This is to prevent a war going on for weeks)
  • Activities:
  • Organizations are permitted to engage in illegal activities such as drug trafficking, robberies, and turf wars.
  • All activities must be roleplayed realistically, and excessive violence or disruption of the server's economy is prohibited.
  • Inter-Organization Conflict:
  • Conflicts between organizations must be roleplayed with proper escalation and justification.
  • Retaliation should be proportionate and avoid disrupting the broader server roleplay.

18. General Conduct

The following general conduct rules apply to all players in Take One RP:

  • Respect and Maturity: All players are expected to behave respectfully and maturely towards each other, both in and out of character.
  • Respect towards female players: There is a zero tolerance policy for any type of disrespect towards females. This includes messaging them in discord, following them around like a lost puppy in the city, calling them anything other than their name,etc. If you wouldn't talk to your mother/grandmother/auntie/daughter that way, do not talk to anyone here that way. This will result in a insta/perma ban.
  • Cheating and Exploits: The use of cheats, exploits, or any unauthorized software to gain an advantage in the game is strictly prohibited and will result in immediate banning.
  • Reports and Tickets: Players who witness rule violations should report them through the appropriate ticket system, providing any necessary evidence to support their claim.
  • Server Rules: Players must adhere to all server rules and guidelines. Ignorance of the rules is not an excuse for violations.

Thank you for taking the time to read and understand the rules of Take One RP. These rules are in place to ensure a fair, fun, and immersive experience for all players. We look forward to seeing you in the city and wish you the best in your roleplay journey!